#ifndef _SOUND_TYPE_H_
#define _SOUND_TYPE_H_

//Different types of sounds
enum EnumSoundType
{
	BACKGROUND_MUSIC,
	CAT_DEATH_SOUND,
	CAT_INJURED_SOUND,
	CHAR_INJURED_SOUND,
	CHAR_DEATH_SOUND,
	NINJA_SKILL_SOUND,
	WITCH_SKILL_SOUND,
	WITCH_SHOOT_SOUND,
	SKILL_RAIN_SOUND,
	SKILL_LIGHTNING_SOUND,
	SKILL_TORNADO_SOUND,
	SKILL_METEOR_SOUND,
	SKILL_EARTHQUAKE_SOUND,
	SKILL_HAMMER_SOUND,
	LEVEL_COMPLETE,
	LEVEL_FAIL
};


#endif
